Last Stand at the Sylvan Fort

a sample scenario for Shadow Wars

The Scenario Map

Move Rating

You get three moves on your move phase.

Winning Conditions

Khale

Every Ammenite unit must be broken or dead. Alternatively, after ten turns, you still have your fort resource node.

Ammeni

Take all four resource nodes.

Setup

Khalean units can go anywhere north of the river. New Khalean units (after setup) start in any forest northern edge of the map.

Ammenite units can go anywhere south of the river. New Ammenite units (after setup) start at the southern edge of the map.

The Ammenite camp's resource node and the Khalean fort's node are already captured by their respective owners.

Ammeni gets to go first.

Ammeni starts with:

Total resource cost: 44

Khale starts with:

Total resource cost: 39

Khale starts with five resource points. Ammeni starts with none.

Ammeni Units

Ammenite Light Infantry (Cost 7)

images/ammenite_light_infantry.jpg
  • Attack 3
  • Defend 2
  • React 3
  • Move 5
  • Vitality 2

Ammenite Archers (Cost 5)

images/ammenite_archers.jpg
  • Attack 1
  • Defend 1
  • React 2
  • Missile Attack 3
  • Move 2
  • Vitality 2
  • Missile Range 2

Ranged: They shoot arrows.

General Sanguine (Cost 8)

images/sanguine.jpg
  • Vigor 5
  • Instinct 4
  • Reason 1

Hammerhand: If you break a unit and spend a Vigor point, it must retreat one square. If it can't, it is dead. Your unit can advance into that square if you want.

Duval the Poisoner (Cost 5)

images/duval.jpg
  • Vigor 1
  • Instinct 1
  • Reason 5

Poisoner: can do lasting damage by spending Reason.

Khale Units

Khalean Guerillas (Cost 8)

images/khalean_guerillas.jpg
  • Attack 3
  • Defend 2
  • React 5
  • Move 3
  • Vitality 3

Guerillas: One bonus die to defend when in woods.

Khalean Spearmen (Cost 6)

images/khalean_spearmen.jpg
  • Attack 2
  • Defend 3
  • React 3
  • Missile Attack 1
  • Move 3
  • Vitality 2
  • Missile Range 1

Ranged: They throw spears.

Violet (Cost 5)

images/violet.jpg
  • Vigor 3
  • Instinct 3
  • Reason 1

Savage Warrior: One bonus die to attack when in woods.

Nevins (Cost 5)

images/nevins.jpg
  • Vigor 1
  • Instinct 2
  • Reason 4

Tree-walker: On his unit's move, if they are in woods, he can spend a point from Reason, removing the unit from the board. They are in the "Green World." On the player's next move phase, the first move must be to place the unit on any empty woods location on the map.